Jump to content
  • Advertisement
Sign in to follow this  

DirectInput gamepad vibration

This topic is 3476 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. I'm currently building a comprehensive inputmanager for my engine adding support for all manner of inputdevices. Currently I'm working with directinput and forcefeedback, and I was wondering if anyone know how to play vibration effects on gamepads using directinput? I've browsed both MSDN and the web looking for this info but haven't found the info I'm looking for since none of the listed forcefeedback effecttypes seem to be related to vibration. So please, anyone? NOTE. Yes, I know it is easily done with xinput using the 360 controller, and I have already implemented that, but I want support for other gamepads aswell. Thank you.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!