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[.net] Shadow Volume Question (VB.NET 2005, Direct3D)

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Hi! I made a test Direct3d project with VB.NET 2005 trying to see how shadow volume works. When I render the scene without shadows I get this nice result: I'm using a material for the teapot with this ambient color: Material.Ambient.Color(255, 127, 127, 127) to get the result of a global lighting. When I render the scene with shadows I get this strange result: The shadow result is nice as I expected, but it also renders an annoying Sharpe shading at the back of the teapot! How can I avoid the rendering of this shading? The source code is here: Thank you! [Edited by - Zosimas on September 15, 2009 7:29:37 AM]

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