OpenGL help.

Started by
6 comments, last by tnutty 15 years, 1 month ago
I have to learn OpenGL for a project and I was wondering if anyone could point me in the right direction for a beginner to learn OpenGL. Any help is much appreciated!
Advertisement
This is how I started (a lot of people here probably)
http://nehe.gamedev.net/
(google's feeeling lucky) :)

Follow the tutorials in the left div.
There is enough there to learn or even just grab a base working project to have a good start.
I think that http://www.videotutorialsrock.com/ is a good place is you just wanna learn fixed function opengl.
One important thing about NeHe to notice is that they have fair OpenGL advice, that gets you started and within the terminology fairly quickly. The tutorials are old, they're explaining mostly OpenGL 1.0 (or at least not beyond 2.0) and they are an example of coding style that you should only use in tutorials - to get the new points across. It's definately not a good way of coding a game.
Many people are not recommending Nehe, because it's has very bad style or something and only confuse.


I didn't started coding in OpenGL with Nehes, i even haven't used any of Nehes code in my map editor project.


For me, Nehe is totally useless. Haven't found anything useful there.



OpenGL manual is only one place how i started and mostly i started OpenGL all by my own. By reading manuals, Delphi help files etc. (im coding in Delphi 99% of my time). I started messing around with OpenGL only month ago and already i have code written that renders GTA2 maps. Im still surprised. But as people are saying: hard work pays off.


And there is nothing difficult in OpenGL actually. It does all hard work for you. Want to do something with OpenGL? Then just load your favorite IDE and start coding.



Stay away from Nehe. My advice.
the book "Interactive Computer Graphics: A Top-Down Approach Using OpenGL" by Edward Angel is good.

but it concentrates more on computer graphics, than OpenGL.

@BytePtr:
is there a way to download the whole OpenGL man pages from "http://www.opengl.org/sdk/docs/man/"?

there was a link there that said something about download ("http://www.opengl.org/wiki/Getting_started/XML_Toolchain_and_Man_Pages")... but's the steps mentioned r complicated... it'd be great if there was a simple (say a .zip) download link...
Quote:is there a way to download the whole OpenGL man pages from "http://www.opengl.org/sdk/docs/man/"?

there was a link there that said something about download ("http://www.opengl.org/wiki/Getting_started/XML_Toolchain_and_Man_Pages")... but's the steps mentioned r complicated... it'd be great if there was a simple (say a .zip) download link...


All the files are at https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/docs/man/xhtml/. You can use FF + DownloadThemAll! to download all the files, that's how I did it when I downloaded them. Here's a zip file. Unzip it, and open index.html.

EDIT: Apparently, Firefox 3 opens the xml-files right (as XHTML files), but IE 5 won't. You could rename all the .xml-files to .html so IE5 opens them, but then the links would be broken.
Wait, Wait, since I have seen everyone doing it let me try, Try this link :

http://lmgtfy.com/?q=Opengl+Tutorials

[Edited by - tnutty on March 16, 2009 3:33:17 PM]
Our whole life is a opengl application.

This topic is closed to new replies.

Advertisement