Jump to content
  • Advertisement
Sign in to follow this  

d3d, device, image, sprite & font

This topic is 3480 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can I have these in the WinMain function: LPDIRECT3D9 d3d = 0; LPDIRECT3DDEVICE9 device = 0; LPDIRECT3DTEXTURE9 image = 0; LPD3DXSPRITE sprite = 0; LPD3DXFONT font = 0; OR should they be global? In my code, I have them declared in the beginning of winmain, while the places where they are being used are in 3 different functions, which all get called from the winmain function.. if( !initialize( hwndMain, ..., d3d, device, image, sprite, hr ) ){...} if( !draw( ..., drawimage, device, image, sprite, hr ) ){...} release( d3d, device, image, sprite );

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!