Archived

This topic is now archived and is closed to further replies.

abuser8

opengl lighting problem

Recommended Posts

abuser8    122
i''ve set up a seen with a simple terrain mesh and a stationary light. however, when i circle around the terrain using the gluLookAt command, the light appears to follow the camera. for example, i should be able to "stand" in a portion of the map that is bright and move to an area that is dark. but in my case, everything i look at is bright. any ideas what may be wrong? thanks in advance.

Share this post


Link to post
Share on other sites