Sign in to follow this  

Blurring without shaders

This topic is 3197 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi I'm performing a post glow effect, I'm making use of render targets for use as textures for my quad (I think that is the normal way), but I cannot use shaders for performing blurring (gaussian or...), how can I do it without shaders? please help me in finding a way for performing this technique, is there any simple sample (of course not Post process sample of SDK!) I've read in one of the posts that I should do something like this: offscreen_texture0 = stretchrect( back buffer ) offscreen_texture1 = first 1x7 pass on offscreen_tetxure0 offscreen_texture1 += second 1x7 pass with additive blending offscreen_texture2 = first 7x1 pass on offscreen_tetxure0 offscreen_texture2 += second 7x1 pass with additive blending backbuffer += ( offscreen_texture1 * offscreen_texture2 ) but how can I perform it? thanks in advance

Share this post


Link to post
Share on other sites

This topic is 3197 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this