The ten game design tags you should never use!

Started by
75 comments, last by Telastyn 15 years ago
The ten game design tags you should never use: Not in any real order, just as I can remember them. (Do realise, that if you post back saying one of the them is wrong, then you always fail in everything you do. Nah, I'm only joshing ya... Almost everything thing!) 10. Elves, Eleven Kingdom, Ancient Elves 9. Gnomes as inventors and scientist in both high and low fantasy lands and realms (Last I checked, science and magic don't go hand in hand. Much like Evolution and Creationism). 8. Special Forces, Black Ops, Spec Ops 7. Human race's extinction or near extinction because of a silly little cataclysmic event 6. Mutants, Mutated Animals 5. George's Romero style Zombies (Left 4 Dead included; that game gets really boring after the first play, don't you agree?) 4. You are a Mercenay, Freelancer etc... 3. Ancient Races, period 2. Amnesia 1. You have no moral compass or ethics, choose your path: Good, Neutral or Evil.
-----------------------------Check out my blog at:http://eccentricasperger.blogspot.com/
Advertisement
Can you give a reason why they shouldn't be included; other than they are clichés? What if you think of a new and dynamic way to include one? What if the story is not at all important and calling it a black-op just gives it a little context?
-thk123botworkstudio.blogspot.com - Shamelessly advertising my new developers blog ^^
Quote:8. Special Forces, Black Ops, Spec Ops

Yeah, who would use that in a game? Surely, a game with that idea won't sell. Oh wait, maybe it will. Just like games with mutants, mercenaries, or catastrophic events (Far Cry 2, Doom 3, ...).

I think John Carmack is right when he says:
Quote:A story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
I always vomit when I hear...

"A hero with a troubled past *vomit* meets a mysterious stranger with a mysterious past *vomit again*." Blah blah blah ancient relic *vomit* blah blah something about destiny *dry heaving* ... ya...

There are so many alternate stories out there but people who make the games just cant get out of the box and think of them.
Being a mercenary/freelancer is the only way to be independent.
A special corps is another: you're not as independent, but you still get special treatment.

Do you really want to be just a marine among thousands on the battlefield, your life being unimportant and thus making you expandable?

Quote:You have no moral compass or ethics, choose your path: Good, Neutral or Evil.

How are you supposed to play a role if you cannot choose anything?
Quote:Original post by Chrono1081

There are so many alternate stories out there but people who make the games just cant get out of the box and think of them.


I bet if you post up any story, someone here will find a game that comes fairly close to it, provided your story has a chance in hell of actually working in a game.
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
Quote:Original post by Talroth
Quote:Original post by Chrono1081

There are so many alternate stories out there but people who make the games just cant get out of the box and think of them.


I bet if you post up any story, someone here will find a game that comes fairly close to it, provided your story has a chance in hell of actually working in a game.


Good point, it is very easy to say "game stories are unimaginative" but unless you can think of a story that would translate well in to a game that hasn't been done before, you can't really comment.
-thk123botworkstudio.blogspot.com - Shamelessly advertising my new developers blog ^^
Quote:Do you really want to be just a marine among thousands on the battlefield, your life being unimportant and thus making you expandable?


I think the word you want is expendable; expandable is a whole different ballpark....
Quote:Original post by electricdragon
Quote:Do you really want to be just a marine among thousands on the battlefield, your life being unimportant and thus making you expandable?


I think the word you want is expendable; expandable is a whole different ballpark....


High explosives will make both work...
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
Quote:Original post by Dex Jackson
Last I checked, science and magic don't go hand in hand.


Science is a language for describing the world. If magic exists in the world, Science can describe it. There will be mathematical models for mana flow, equipments and techniques for manipulating magical energy etc.

Scientists specializing in magic would be wizards basically.


Quote:Original post by Dex Jackson
Much like Evolution and Creationism.



One could hypothesize that a magical being put forth the process of Evolution and created man. (i could link u to the PhD Biology who said that)

This topic is closed to new replies.

Advertisement