Quote:Original post by HermanssoN
It's the normal glRotatef, so i gues radians.
So, basically, you're using a function without knowing what parameters it takes? Knowledge is better than guesses, so check some documentation.
Quote:Original post by HermanssoN
It's the normal glRotatef, so i gues radians.
Quote:Original post by Brother BobQuote:Original post by HermanssoN
It's the normal glRotatef, so i gues radians.
So, basically, you're using a function without knowing what parameters it takes? Knowledge is better than guesses, so check some documentation.