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quick fps

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what would be an efficient way to implement a fps counter within a graphics engine? certainly it is possible to wrap the rendering function with a counter but is there any other efficient way? (assume Opengl or DirectX implentation although these don''t really matter) just a quick question, thanks..

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Download the D3DX 2D Wrapper (follow the link below), it has an FPS counter within the gfx library.

  Game Download  ZeroOne Realm

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