Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Multithreading porblem

This topic is 3407 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hey every one, i've made multi-threading loading in my engine, but the problems occurs.. i've shared lists and contexts as the old threads in this site said and every thing was good in that thread( loading texture for example) but when I used opengl API in the main thread (especially VBO functions) i've got an exception in run time when there is a draw call i've traced the stack and there was an invalid call from "msvcrt80d.dll" is there is any one can help me???

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!