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m-ray-y

OpenGL Multithreading porblem

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hey every one, i've made multi-threading loading in my engine, but the problems occurs.. i've shared lists and contexts as the old threads in this site said and every thing was good in that thread( loading texture for example) but when I used opengl API in the main thread (especially VBO functions) i've got an exception in run time when there is a draw call i've traced the stack and there was an invalid call from "msvcrt80d.dll" is there is any one can help me???

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