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ontheweb

loading time..

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we just started beta test for our new game. and everyone who run game complained about loading time. it takes about 30sec~1min to load one sector. how can i shorten loading time? anyone have ideas?

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You could try converting any terrain texture TGA files to JPG and change the terrain engine code to load that instead. Not sure how decoding a huge jpeg compares to loading a larger image off disk though.

Also save objects with D3D vertex buffer data in PRO Edit so it doesn''t have to calculate that again in your application.


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