How good is power render...
Chris, You mentioned that 3D math is not required. Are there built in collision detection routines somewhere i missed. If not it would seem you would need to know some 3d math to get collision detection working with wall sliding, gravity, etc. Am i missing something?
There are 3 examples of collision detection in the engine:
collide (polytopes), portal (planes), and SimpleLand (BSP).
All of those examples show how to slide along walls and have gravity so the code is already done for you.
collide (polytopes), portal (planes), and SimpleLand (BSP).
All of those examples show how to slide along walls and have gravity so the code is already done for you.
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