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Have Crash in new Beta

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Ran the new LStudio fine after installing the new beta, but as soon as I rebuilt it myself, it fails. I haven''t touched a line of code. It constantly fails in PR_Malloc while loading a texture. Also there is some garbage on the screen when it starts up after the splash screen has disappeared. Any ideas? Anyone else seeing this?

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Go into the project settings and make sure the "Code Generation" is set to 4 bytes. I saw on one other thing it was set to 1 byte, which can cause all sorts of problems.

-Rich

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I''m using exactly what was sent, but I checked anyway and it''s still correct. Never had this problem before. Also the shorelines look all messed up, jagged. I''ve been running pretty good before this beta and my actual program still runs fine, just lstudio is messed up now that I''ve rebuilt it. Anyone else seeing this or having problems rebuilding the new code?

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