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Farnz

give'm a call

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this is probably a stupid question(since I excel at finding and asking the): can you include texture info inside call lists? a simple yes or no should suffise. Thanx, Farnz

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Guest Anonymous Poster
Yes. You can include calls like glBindTexture() inside display list definitions. The only instances where these aren''t possible is when you try putting them between calls to glBegin() and glEnd().

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