Tile and wall drawing
I know this post probably belongs in the Visual Arts section,
but I wanted to ask in here because isometric tile graphics
are so much different. I've been using Paint Shop Pro 6
since I've started programming, and it seems extremely tedious
to make floor tiles blend together correctly. The easiest method
I've found for creating floors is to stretch the vertical 50%,
then rotate 45 degrees to make the image square, draw and
texture, then reverse that process. Walls are a little easier
since they just skew upwards.
I'm definely a programmer first, so I haven't done a whole lot
of researching. I'm wondering if there are such tools and
programs to make isometric graphics drawing any easier.
I was hoping you guys would share your expertise on this subject.
Here are some generic questions:
- How do you seem your tiles? Do you just copy half of the image
and paste it on the opposite side?
- What do you use to texture tiles and walls? Paint Shop Pro
doesn't really include a lot of nice textures, but I'm so used
to using that program, switching would reduce skill by 70%.
- Do you have any tips or techniques at all you would be so
generous to share?
Thanks a lot for any help, I'm getting stuck on this all over
the place,
Jiia
Edited by - jiia on June 29, 2001 12:06:25 AM
I must admit I only make square tiles, but the ''classic'' way is to use the Offset filter in Photoshop (I''m sure Paint Shop Pro must have an equivalent.)
Basically, given a tile of X height and Y width, you use the Offset filter with it set to X/2 horizontal and Y/2 vertical. Now, the seams form a cross in the middle of your tile. Using the smudge tool to blend the seam, or the rubber stamp tool to copy existing pattern over the seam to obscure it, you can make the seam invisible. That way, you should now have an almost entirely seamless tile. You may need to repeat the offsetting a few times with different values, as careless editing might introduce new smaller seams, but this is the easiest way of making them tile smoothly.
I don''t know how this relates to making diamond shaped tiles or whatever, but the principle for making the tile seamless is pretty much the same.
Basically, given a tile of X height and Y width, you use the Offset filter with it set to X/2 horizontal and Y/2 vertical. Now, the seams form a cross in the middle of your tile. Using the smudge tool to blend the seam, or the rubber stamp tool to copy existing pattern over the seam to obscure it, you can make the seam invisible. That way, you should now have an almost entirely seamless tile. You may need to repeat the offsetting a few times with different values, as careless editing might introduce new smaller seams, but this is the easiest way of making them tile smoothly.
I don''t know how this relates to making diamond shaped tiles or whatever, but the principle for making the tile seamless is pretty much the same.
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