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RTS/GP Book

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You would find more up to date info on the internet than in that book. However, what that book is good for is the A* pathfinding technique.

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Anyone here ever looked at the source code for blitting Isometric tile in the book:
"Real-Time Strategy Game Programming, Using MS DirectX 6.0"??? By: Mickey Kawick.

I just picked up this expensive book yesterday, and the main factor for me buying it was it had some sections on Isometric tile blits.

LJR

ps. Just wondering what others have to say on it.

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