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Guest Anonymous Poster

City-Building Games

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Of course....
A LOT OF WORK!!!

But seriously its just like any other Isometrics game, just the game play structures is set out differently. User structs a lots to keep up with your data. Also good books to check out are any dealing with Isometrics and/or RTS Real Time Stimulations/Strategy. Also instead of combat focus more on city building. Same for your backgrounds, and just blit a tile to a place on the map for your buildings units etc...

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One nice thing about city games is they don't have to run at 60fps to look good,and play good generaly. So you can get away with more layers ect.

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Um...I have to argue that last point Zenroth. Ever played SimCity 3000 on a PII-233? It's slow! And it's tiled based. Reviewers recommend a 400mhz for the game. That's quite pathethic.

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Guest Anonymous Poster
Does anyone know how to program and/or design city building games like SimCity ir Caeser II>

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