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Question about repeating textures

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I understand that to repeat a texture using DirectX, I can specify texture coordinates greater than 1. Now my question pertains to performance and display quality. If I load a texture with mipmaps, will the smaller mipmaps be used for the repeated textures in the distance, as they would have been normally? Or will I get that annoying display glitch, and slower performance, that comes without using mipmaps? Thanks! Mal.

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Texture minification is the main place where mipmapping helps on 3D hardware. AFAIK all hardware will pick the mipmap level on a per pixel basis so should still look good with tiling.

--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com

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Thanks for your reply. I hope you''re right about the hardware using the small mipmaps even when tiling is used. Out of curiosity, and without sounding out of the loop, what is AFAIK or whatever that term you used was?

Mal.

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