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Can't get textures into Q3Radient, again....

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I have my directory set up like this:


In here I''ve extracted all the files from the Q3 .pk3 files with full pathnames. For example c:\games\quake3\baseq3\textures\...

Q3Convert exists in c:\games\quake3\baseq3. I''ve also extracted the .BSP files to this directory. Run q3convert and type in q3dm5.bsp for the filename (for example).

Now mine works fine here, but I remember changing a few things. The scripts had the surfaceparm sky line commented out, which I put back in. Also some textures used in Q3 appear to use a format or bit depth that is incompatible with PR. After running Q3convert search for *.log files in your \textures directory. The log file will list any textures that it didn''t know how to load in. You''ll need to load them into a paint program and resave using the regular format (try 32 bit, uncompressed for TGA).

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