Advertisement Jump to content
Sign in to follow this  
TheBinaryMan

Global objects necessary in GLUT?

This topic is 3564 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
You don't have to make ALL the objects global, it's enough to make one 'master' object global, which provides rendering functionality.

When I was using GLUT I had a global Game object that had a .render() method, this would simply get called in GLUT's display function.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!