XNA Particle Editor...where to start?
Does anyone know of some good tutorials or reference information about particle systems in XNA or Particle Systems in general?
I have been tasked with building a particle editor for a 2d game in xna and really have no idea where to start. I guess some generic information about particle systems would be a good starting point.
Definitely start with the particle samples on the Creator's Club website, they're pretty good. I also know that a few people have made particle editors with XNA...if you search around on Google you should be able to find one or two that you can look at for ideas.
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