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EUREKA To my Skinning woe

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Hi all. The Death Star is complete. I have fixed the .X File weights and bone ids. The problem for animation was I needed to use invers rotation matrix In the animations update function. What is this doing in English I'll clean it all up and try to make a tutorial out of it. For loading skinned .Xfiles using direct x 10. See you all in 3 years.

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Quote:
Original post by ankhd
The Death Star is complte.
...
See you all in 3 years.


lolz

maybe you should not write a tutorial. there are plenty of skinning tutorials out there where the auther didnt recently realize there was inverse transformation stage of skinning.

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