EUREKA To my Skinning woe
Hi all.
The Death Star is complete.
I have fixed the .X File weights and bone ids.
The problem for animation was I needed to use invers rotation matrix
In the animations update function.
What is this doing in English
I'll clean it all up and try to make a tutorial out of it.
For loading skinned .Xfiles using direct x 10.
See you all in 3 years.
Quote:Original post by ankhd
The Death Star is complte.
...
See you all in 3 years.
lolz
maybe you should not write a tutorial. there are plenty of skinning tutorials out there where the auther didnt recently realize there was inverse transformation stage of skinning.
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