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GLSL question.

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Hey. seems like i almoust got lighting to work in GLSL, just one more issue (i hope :P). in my application it seems that any triangle that goes completely black doesnt get rendered at all, so all completely dark areas in my world becomes completely transparent ;/ since im stil very new to shaders im guessing that its something pretty obvious that im missing but i cant seem to find it. Any ideas? Thnx in Advance!

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not enuf info

though u might have blending with src=GL_SRC_COLOR

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