Alpha in DX10
I read somewhere about doing alpha in shaders instead of having to set state back and forth like in dx9. I am reading through the dx10 docs online and don't really see anything on doing transparency. Anyone have some info?
EDIT:
NM, I found it finally.
http://msdn.microsoft.com/en-us/library/bb172498(VS.85).aspx
[Edited by - brekehan on April 20, 2009 12:43:13 AM]
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