• Advertisement
Sign in to follow this  

using custom uniforms instead of build-ins

This topic is 3227 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to create a fully custom library including my own fog and light classes but most of the shader examples use the build-in uniforms such as gl_LightSource or gl_Fog. and these uniforms are also limited with GL_MaxLights and etc. is there a drawback using your own custom uniforms instead of these build-ins?

Share this post


Link to post
Share on other sites
Advertisement
Using custom uniforms is preferred way. OpenGL 3.0 has deprecated all built-in uniforms. In v3.0 forward compatible context does not allow to use any built-in uniform/attribute at all.

Share this post


Link to post
Share on other sites
the only benifit of built in uniforms is they exist over multiple shaders

I wouldnt recommend using them, I do (+ I suspect the examples do as well ) cause we're lazy

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement