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POCO C++ versus mysql++

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Has anybody here used POCO C++ or mysql++. We are currently using mysql++ in our game to connect to a mySQL database from C++, but are considering switching to POCO C++. Does anybody know what the advantages/disadvantages of each of the libraries are? And why would you use one over the other?

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I don't claim to be an expert on either POCO C++ or mysql++, but is there some particular reason you are limiting yourself to these two options?

If you are running a mysql database on the server side now, I suggest using POCO C++ because it provides a layer of abstraction over your actual datasource, which would allow you to upgrade or switch your database if needed in the future. mysql++ appears (from its title) to be specifically coded for the mysql API, so it won't help you much if you later want to switch to Oracle, MSSQL, etc.

If this is not a client/server app may I suggest that you look into SQLite3. Hope this helps.

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