Jump to content
  • Advertisement
Sign in to follow this  
tcsavage

OpenGL+SDL+UI toolkit?

This topic is 3497 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have built a simple game engine using OpenGL and SDL. So far it can manage model and material resources as well as load in a 'map' used for positioning these objects. However, I would like to build a UI around it for map editing and project management. Right now I am using a collection of custom python scripts I wrote for Blender. My question is, would it be possible to encapsulate my existing engine within a custom widget using Gtk, WX or Qt (or something else)? I'm not too familiar with any of them but I already have Qt set up on one of my computers. I already have a system by which I can select different rendering/window management options other that SDL/OGL although they are the only choices right now so I could swap out the SDL for something else if need be but I am using a lot of the functions provided by SDL for time tracking and input handling. Any ideas?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!