[SOLVED] Using SDL in XCode

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Hi, newbie here. I just started using XCode/C++ a few days ago, and thus don't know too much about it. One of the problems I have at this moment is adding a libary, in my case the SDL (SimpleDirect Media Layer) to my Xcode project. Right now, when I import the SDL framework. However, I get the error:
Quote:
 sdl.h - No such file or directory
How would my code find the SDL.h file in the framework? Sorry again, Im very new to this, so please bear with me. [Edited by - pseudobot on April 21, 2009 12:07:00 AM]

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try #include <SDL/SDL.h>

also there might be an issue in the SDLMain file, I can't remember exactly but if you get any more errors just replace 'sdlfilename.h' with <SDL/sdlfilename.h>, all this is assuming you've added SDL.framework to your project

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For some reason, it compiles fine now, but I get this error:
Quote:
 sdlapp has exited due to signal 10 (SIGBUS).

The apps code is:
#include <iostream>#include <SDL/SDL.h>using namespace std;int main() {	if (SDL_Init(SDL_INIT_VIDEO) == -1) {		cout << "Could not initalize SDLVideo!";	}		else {		cout << "SDL Initalized!";	}}

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have you included SDL_Main? try adding

#include <SDL/SDL_main.h>

also, you will need to put the files SDLMain.m and SDLMain.h to you project, they should be included with your download of SDL

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Im still getting the Signal 10 error... :(

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hmm that is strange, I would try reinstalling SDL, and trying a new XCode project, are you using the SDL application templates, or starting your project from scratch?

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I started the project from scratch. Here is how it looks (in case it might help tracking down the mistake)

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well I notice you don't have SDLMain.m in there, this file is actually pretty important because of the way SDL works. What it does is defines it's own main function (which does a lot of setup before you even get to your own main function let alone your call to SDL_Init) it also has a define that looks like this:

#define main SDL_main

this changes your functions name so that your apps real entry point is in SDLMain.m,
I am a little surprised that your compiler isn't complaining about "_main" being undefined

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There's only SDL_main.h, no SDLMain.m file in the framework. So, this means I should get the SDL_main.h file out of the framework? Thanks for your help so far btw.

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actually, if you download the file under 'development libraries' from the SDL site, there should be a folder inside callde 'SDLMain', in there you want the folder 'NIBless', and there should be SDLMain.m, and SDLMain.h

Quote:
 Original post by pseudobotThanks for your help so far btw.

Glad to help, I remember how much of a headache I had when I tried setting this up for my first time as well :D

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Oh! I just imported the SDLMain.m & .h files into my project. However, now I get these errors when compiling:
Quote:
 /Users/Jonas/Desktop/cpp/SDL/../../SDLMain/NIBless/SDLMain.m:8:16: error: SDL.h: No such file or directory/Users/Jonas/Desktop/cpp/SDL/../../SDLMain/NIBless/SDLMain.m:75: error: 'SDL_Event' undeclared (first use in this function)/Users/Jonas/Desktop/cpp/SDL/../../SDLMain/NIBless/SDLMain.m:75: error: parse error before 'event'/Users/Jonas/Desktop/cpp/SDL/../../SDLMain/NIBless/SDLMain.m:76: error: 'event' undeclared (first use in this function)/Users/Jonas/Desktop/cpp/SDL/../../SDLMain/NIBless/SDLMain.m:76: error: 'SDL_QUIT' undeclared (first use in this function)

*Confused*

By the way, do you use XCode? If so, and if you want, could you please make a working SDL app (nothing fancy, just something that initializes SDL) and send it to my email?

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ah were getting close :D change line 8 in SDLMain.m from

#import "SDL.h"

to

#import <SDL/SDL.h>

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Noew I am getting this error:
Quote:
 ZeroLink: unknown symbol '__NSConstantStringClassReference'sdlapp has exited due to signal 6 (SIGABRT).

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Cocoa.framework
AppKit.framework
Foundation.framework

they should be in System/Library/Frameworks/

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I am still getting the Signal 6 error. Do you use Xcode? If so, would it be possible to create a simple Project that Initializes SDL, and send it to me via email?

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yes (version 3), and yes, one last thing to try however is disabling zerolink, under the build menu and see what it says when you build it

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oops just noticed another thing (sorry this seems to be getting very long and convoluted) instead of 'int main()' you should have int 'main(int argc, char* argv[])'

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I disabled zerolink & change the main functions arguments, however now Im getting this error when trying to build it:
Quote:
 /usr/bin/ld: Undefined symbols:_SDL_Init_SDL_PushEvent

However, shouldn't
Quote:
 int main() {}

work since it is C++?

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hmm those are strange errors, the problem with 'int main()' and SDL is because of what I was saying earlier, your main function isn't actually the main function anymore SDL renames it to SDL_Main, and in SDLMain.m there is a function 'int main(int argc, char* argv[]) which tries to call SDL_Main(arc, argv), so you have to use the longer version or it won't work correctly

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Edit: heres the sample project, should work for all versions now hopefully
http://www.mediafire.com/?sharekey=9712aa68860b89d5d2db6fb9a8902bda

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Could you please send it to my email [the project]

Quote:
 jonas [at] amann [dot] co [dot] nz

?

(I am on a public computer, and they block File Sharing sites/etc, and thus I am unable to access mediafire)
Thanks in advance, and for all the effort you put in to fix the problem!

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yep, sent. let's hope this one works :D

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Argh...now Im getting errors because Im not on OSX 10.5!
I'll just setup everything like in your project, and hope it works. :)
Thanks again!

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YAY!!! IT WORKED!!!

Thank you so much Riraito! You just made my day!!
:)