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feal87

Switch between Software Vertex Processing and Hardware Vertex Processing

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After the last post i've investigated and i've found that the Intel Integrated card does switch between Software vertex processing (SWVP) and Hardware Vertex Processing (HWVP) depending on the workload. (they say its different from the REF device, its a particular mode to reduce the load on the GPU) My question is, there is a way to FORCE DirectX10 to work with Hardware Vertex Processing regardless of the driver choice? Or i can't do anything other than to withstand the driver choice?

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Generally speaking, if the driver wants to do something it will do it, application's wishes be damned. I doubt you can do much of anything about it.

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Intel didn't create this way of working for nothing of course, they obviously try to support as much as possible with as little as possible (SM4 card without supporting all features? or not enough power?).

i think promit made it pretty clear :)

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No well, SM 4.0 is fully supported as well as DirectX10. (Microsoft specification have to be supported 100% or you cannot talk as a DirectX10 card) It is an optimization for avoid problems on game with lots of GPU usage and low CPU usage. (as the GPU has a very low number of stream processor) Anyway, if there's nothing to do i'll live with it. Thanks anyway :D

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Quote:
Original post by feal87
No well, SM 4.0 is fully supported as well as DirectX10. (Microsoft specification have to be supported 100% or you cannot talk as a DirectX10 card) It is an optimization for avoid problems on game with lots of GPU usage and low CPU usage. (as the GPU has a very low number of stream processor) Anyway, if there's nothing to do i'll live with it. Thanks anyway :D


oh sorry then I understood the concept wrong! I take my input back then :-) Thanks.

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