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myfeng

multiple mesh rendering

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Hi everyone, I have asked this question last year and got solution for it. Please see http://www.gamedev.net/community/forums/topic.asp?topic_id=516844&forum_id=25&gforum_id=0 but now question is that what if two meshes are partial inside of each other? with sorting method I can only see one mesh through another, but not reversed. Any suggestion? thanks a lot.

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So let's say you have to transparent spheres that overlap and you want to see the portion of each sphere that is inside the other?

An easy way would be alpha-to-coverage which would apply some form of screendoor transparency.

Another - and higher quality - approach would be depth peeling.

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