Jump to content
  • Advertisement
Sign in to follow this  
cyby

increase PresentImage() of VMR-9 (DirectShow)

This topic is 3408 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello, I want to implement movie playing into my game and decided to take "VMR-9", because it is the fasted way of playing movies. For the basic implementation, I've taken the "VMR9Allocator Sample" from the DirectShow Samples (http://msdn.microsoft.com/en-us/library/dd375468(VS.85).aspx). The problem is, that DirectShow calls IVMRImagePresenter9::PresentImage() only every 24FPS (depending on the FPS of the movie). So my game is lagging... Is there any chance to increase the FPS ? Thank for help! cyby ps. I can't find any solution :(

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!