increase PresentImage() of VMR-9 (DirectShow)

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-1 comments, last by cyby 14 years, 12 months ago
hello, I want to implement movie playing into my game and decided to take "VMR-9", because it is the fasted way of playing movies. For the basic implementation, I've taken the "VMR9Allocator Sample" from the DirectShow Samples (http://msdn.microsoft.com/en-us/library/dd375468(VS.85).aspx). The problem is, that DirectShow calls IVMRImagePresenter9::PresentImage() only every 24FPS (depending on the FPS of the movie). So my game is lagging... Is there any chance to increase the FPS ? Thank for help! cyby ps. I can't find any solution :(

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