• Advertisement
Sign in to follow this  

increase PresentImage() of VMR-9 (DirectShow)

This topic is 3226 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello, I want to implement movie playing into my game and decided to take "VMR-9", because it is the fasted way of playing movies. For the basic implementation, I've taken the "VMR9Allocator Sample" from the DirectShow Samples (http://msdn.microsoft.com/en-us/library/dd375468(VS.85).aspx). The problem is, that DirectShow calls IVMRImagePresenter9::PresentImage() only every 24FPS (depending on the FPS of the movie). So my game is lagging... Is there any chance to increase the FPS ? Thank for help! cyby ps. I can't find any solution :(

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement