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OpenGL Lights behaving directional in windows JOGL (and not on mac)

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Hello! Im bundling Java OpenGL (JOGL) with my JOGL fps and the windows version seem to interpret my light sources as directional instead of positional as they are supposed to be. I've made sure that the 4th argument for GL_POSITION for the lights are not 0, but 1. To be accurate, the lights does not behave the same way as if I set them to directional on a mac. The effect is rather that when you are not looking at the light, it turns inactive. It fades as you turn away from it and brighten as you turn to it.

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I found the cause.

It was not anything wrong with the actual code, but rather on the loaded level.
The light source that brought almost all light to this particular level had 0 in all attenuations.
Apparently, windows will behave interpret this as a extremely weak light while mac take
it as it has 1 in contant attenuation.

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