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Offline Rendering

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I suppose that you're talking about an offline engine based on rasterization. If you want something like Mental Ray or FryRender, you'll need raytracing and GI algorithms such that path tracing, metropolis light transport or photon mapping. In this case, DirectX (and the whole GPU) won't be much useful...

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This topic is 3151 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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