Jump to content
  • Advertisement
Sign in to follow this  

OpenGL The Problem with MatrixTransform

This topic is 3486 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I use COIN3D to do something. But recently I got a problem. I expect to show a rectangle's two sides. I set white color to the rectangle and made it two show the two sides, now I got a two sides white rectangle. But when I set a Matrixtransform. Actually I set that in an ivFile: Separator{Matrix {1 0 0 0 0 -1 0 0 0 0 1 0 12 3 5 1} File {"rect.iv"}} The result is both of the two sides became black. Now I want to ask that whether there is a similar problem in OpenGL, and is there any simple way to solve the problem?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!