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Main game loop using a physics engine.

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Hi! How do you implement a game loop with a physics engine? while (!gameover) { get input timestep physics engine update internals render } OR while (!gameover) { get input update internals timestep physics engine render } Thanks!

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Quote:
Original post by Hodgman
So you're basically asking if you should update game-logic and then physics, or physics then game-logic?

My update order is:
networking
inputs
physics
gameplay
rendering


That's what I thought.
Thanks.

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