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3ds max GUI

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"MAX is not a MFC based program, which leads to some difficulties when you want to use MFC inside your plug-in. As I'm a lazy programmer, I like to use MFC in my programs, so I'm going to describe the steps for the creation of a MFC based plug-in."


I'm writing plugins for max9, and I don't think that anything changed for 2008/2009, so yes, I'd say it's pure Win32.

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Max GUI is built using a set of custom Win32 controls, see the max SDK reference for ICustomControl (and derived classes), and also look at the Max Features->UserInterface section in the programming guide. It's still got a fair few Win32 features around (like passing HWNDs about), but the controls themselves have been heavily customised to let them work with max script.

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