3ds max GUI

Started by
5 comments, last by RobTheBloke 14 years, 11 months ago
Hi, Is 3ds max pure WIN32 application or is it MFC based? Thanks
Advertisement
I don't know. Does it make a difference?
Win32 as far as I can tell, the plugins I made for it are based on normal win32 controls (buttons, checkboxes etc).
I'm not developing plug-ins or anything.

I just read that article Click
and just wanted to know , if it's still pure Win32 application or not.
Quote from the article:

"MAX is not a MFC based program, which leads to some difficulties when you want to use MFC inside your plug-in. As I'm a lazy programmer, I like to use MFC in my programs, so I'm going to describe the steps for the creation of a MFC based plug-in."


I'm writing plugins for max9, and I don't think that anything changed for 2008/2009, so yes, I'd say it's pure Win32.
and here i thought it was a mfc based app with all the interface designed in wwin32
Bring more Pain
Max GUI is built using a set of custom Win32 controls, see the max SDK reference for ICustomControl (and derived classes), and also look at the Max Features->UserInterface section in the programming guide. It's still got a fair few Win32 features around (like passing HWNDs about), but the controls themselves have been heavily customised to let them work with max script.

This topic is closed to new replies.

Advertisement