Sign in to follow this  
Bru

backround.

Recommended Posts

hey :) i am working on a space game, and up until now to create a space backround i simply wrapped a giant sphere around the player and placed a space texture on it. well, it was a cute idea but to be honest it looks awefull. the texture is both overstreched and seems to be sucked into one point of the sphere(and since i dont realy have a 360 space texture that gives an odd result). now i came to ask, what alternatives way do i have to make a detailed space backround? i thought of adding alot of small "star" bilaboards 3d sprites, but that'll require alot of work to make it detailish and might be costy. so what alternatives do i have?

Share this post


Link to post
Share on other sites
You could try using a few different 'sheets' in the background, each at a different depth than the other. Each sheet will be mostly transparent, but can have a few different objects showing up in it. Since the sheets will be at different depths, you will also get some parallax effects from moving around which will add a nice feeling of depth perception.

Do you think that could work out for you?

Share this post


Link to post
Share on other sites
I've used a cube for this (textured on the inside using six 512x512 textures) and it looked okay (see some of my Solariad screenshots), although there's certainly room for improvement. I suspect my problem was my poor textures. It's worth trying out though.

Share this post


Link to post
Share on other sites
Quote:
Original post by Jason Z
You could try using a few different 'sheets' in the background, each at a different depth than the other. Each sheet will be mostly transparent, but can have a few different objects showing up in it. Since the sheets will be at different depths, you will also get some parallax effects from moving around which will add a nice feeling of depth perception.

Do you think that could work out for you?


i'll probably have to skip the parallax effect since the backround is actually space, the stars are so distant that it would seem like they are'nt moving when you move.
but i like the idea of making layers of it :)
any more suggestions?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this