its working though perhaps to well as u can see the players feet are inside the terrain, perhaps I just flag the terrain as a non occluder (though there looks to be a couple of errors in hiddenB.jpg but thats only cause the ppl are slightly inside the building slightly, which is another issue namely collision detection, do I A/ do accurate stuff B/rough stuff but thats another can of worms)
actually I was wrong above in my post about not having to do step 3
Quote:but I'm not too crazy about the unknown number of extra draw calls
there are no extra draw calls, u do need to render the units first though + the fullscreenpass is required (though perhaps u could combine this with something else)
Thanks Zipster amd Andy, a job well done, at the moment Im not to concerned about performance but If I do have any more insights Ill add to this topic