Jump to content
  • Advertisement
Sign in to follow this  

good 3d graphics library for DOOM?

This topic is 3509 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i am interested in implementing a simple old-school 3d game very much like DOOM ( in c/c++ ). what 3d graphics engines do folks recommend? should i just create it from scratch with opengl? also, it's very important that the package handle mirrors and reflections properly. thanks!

Share this post

Link to post
Share on other sites
OpenGL can do all of that and more pretty easily.
And dont forget, DOOM is not a 3D game, its 2D
with some tricks to make it appear like 3D.
It is actually quite limited, like no ramps, no vertical aim,
no real floors or ceilings, no over and under rooms...
And the monsters were not 3D meshes but instead 2D sprites.
You can get the doom source and have a look for yourself.
They had to make do with what processor speed was available.
Nowadays things can be much more complex and run at good rate.
If your interested in 3D game engines, look at Quake sources.
Theres plenty to learn, and much discussion about implementation.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!