DirectX skinmesh

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1 comment, last by ankhd 14 years, 11 months ago
Hi, I am using fragmotion to export bone animated character in .x . The result is in the DirectX viewer is there is garbages at some place. Can you propose me a way to fix that. I need something that will make the perfect match with the DirectX viewer. Maybe a different bone animated software. Thanks [Edited by - asterix12 on May 2, 2009 8:43:51 AM]
Working with 3d Rad. Angle Script code.
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Hi,

Use kW X-Port: Click.

It's very good. I've used and approved :)

( This was my second message about exporting .x files :D )
There's no "hard", and "the impossible" takes just a little time.
hi there.
The meshes may be ok, but mesh veiwer may not work.
I have some meshes that mveiw can't touch but my own loaded
Handles them fine can't work out why mveiw doesn't do the same.
So load them in own app and see if they work.
The toymaker.com has a veiwer you can use, from there skinning tutorial page.

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