Jump to content
  • Advertisement
Sign in to follow this  

Simulating a far-range electro optical camera in a game

This topic is 3306 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I'm currently trying to implement in my game an army like electro optical camera that can see to a far range. From videos I watched in youtube, it seems that there are a lot of interferences in the in the image because of weather/distance/etc. . I'm trying to simulate all of these effects, and that's where I need your guys help :) I broke down the interferences to several effects I need to implement: 1. Black and white video 2. Heat waves coming up for the ground in warm days (looks like a sine wave) 3. "Noise" on the image. More far you look, the bigger the noises look. 4. Any other effect you think would be appropriate :) I have some ideas in my head on how to do these effects, but I want to hear other offers I might not have thought about. Most of these ideas revolve around render-to-texture effects. Plus, if you can direct me to a working code sample it would be nice. Thanks!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!