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glDrawElement() in Display Lists

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GLuint list = glGenLists(1);
glNewList(list, GL_COMPILE);
// draw vertex array
glVertexPointer(3, GL_FLOAT, 0, &vertices[0]);
glDrawElements(GL_TRIANGLE_STRIP, indices.size(),GL_UNSIGNED_SHORT, &indices[0]);


Is this gonna accelerate the System?

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