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Mihulik

OpenGL Tutorial about Normal mapping

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Hi everybody, I know that it will sound funny but I can't find any complete tutorial about implementation of normal mapping in OpenGl application. I have tried Google for much time but I haven't found anything. I have found many articles about normal mapping but they are only brief summary what normal mapping is. I have had to searched wrong... Thanks for any help!

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Well there are 2 types of normal mapping.

Tangent Space Normal Mapping - the one you are prolly interested in.

And Object Space Normal Mapping.

http://www.3dkingdoms.com/tutorial.htm
there is one...
http://jerome.jouvie.free.fr/OpenGl/Lessons/Lesson8.php
there is another...

Also, The Cg Tutorial book from nvidia also has a chapter on normal mapping, which is free from their dev website.



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