[ NV007 (Image) ]
Today's News:
The Bank upgrades its anti-virus!
It's now Bunny's Turn!
1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]
[Edited by - Wai on May 30, 2009 11:08:37 AM]
[ TBS ] Naughty Virus
1. I like the news feature.
2. It just occurred to me that you will almost always get screwed in your pathway-making to a landmark by your opponent (due to the fact they can place their tiles anywhere), unless if you have two potentials prepared at the same time (ala Tic-Tac-Toe).
3. How about a Tile Discard/Exchange/Trade feature, much similarly to a card game where you can discard and draw new cards into your hand from a deck (right about now I really wish the Bunny Right Tile was something else).
PLACE Left Tile on H2, Rotate Counter-Clockwise 2 Times.
MOVE to H2.
2. It just occurred to me that you will almost always get screwed in your pathway-making to a landmark by your opponent (due to the fact they can place their tiles anywhere), unless if you have two potentials prepared at the same time (ala Tic-Tac-Toe).
3. How about a Tile Discard/Exchange/Trade feature, much similarly to a card game where you can discard and draw new cards into your hand from a deck (right about now I really wish the Bunny Right Tile was something else).
PLACE Left Tile on H2, Rotate Counter-Clockwise 2 Times.
MOVE to H2.
2. It just occurred to me that you will almost always get screwed in your pathway-making to a landmark by your opponent (due to the fact they can place their tiles anywhere), unless if you have two potentials prepared at the same time (ala Tic-Tac-Toe).
I think you can rotate tiles already on the board. So unless you get a really poor one like star did earlier, you should be able to push a connection.
3. How about a Tile Discard/Exchange/Trade feature, much similarly to a card game where you can discard and draw new cards into your hand from a deck (right about now I really wish the Bunny Right Tile was something else).
That would be nice, as Star had that same issue. I'd not have countered by blocking the bank had I decent choice.
This really needs to be written in computer form.
Re: Comments:
I tested it alone using the board-less setup. It got dangerous pretty easily because the only objective is to destroy the opponent, so every move I try to move connect my path with the opponent's in a way so that I could kill the opponent, but not the other way around. In this setup, the initial players are very far away so you don't see as much early action. To fix that:
Breaking News: Bank security update contains 1UP virus!
[ NV008 (Image) ]
Star's Turn
1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]
Re: Discard/Exchange/Trade
How do you want such a feature to do? In the current rule set, if you want to discard a tile, just place it somewhere or connect it to the opponent's network.
[Edited by - Wai on May 19, 2009 12:43:37 PM]
I tested it alone using the board-less setup. It got dangerous pretty easily because the only objective is to destroy the opponent, so every move I try to move connect my path with the opponent's in a way so that I could kill the opponent, but not the other way around. In this setup, the initial players are very far away so you don't see as much early action. To fix that:
Breaking News: Bank security update contains 1UP virus!
[ NV008 (Image) ]
Star's Turn
1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]
Re: Discard/Exchange/Trade
How do you want such a feature to do? In the current rule set, if you want to discard a tile, just place it somewhere or connect it to the opponent's network.
[Edited by - Wai on May 19, 2009 12:43:37 PM]
Just allow the players to dump one of the two tiles in their hand for another off the deck. Or not, it is one of the more challenging limitations, though it can literally make or break a game if a player gets a string of poor choices.
----
Right to G7, rotated clockwise 3. Move Star to G7. Eat pudding.
----
Right to G7, rotated clockwise 3. Move Star to G7. Eat pudding.
Day 4 1UP
It's now 1UP's turn!
[ NV009 (Image) ]
1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]
New Action: Expose
Expose the selected tile from your unused cache to the public domain, allowing the virus to get a new tile from the deck. Any virus can use a tile that is out in the public domain. At the end of your turn, your cache will be refilled to up to two tiles.
Example:
EXPOSE both tiles
MOVE from F4 to F3
** It is now 1UP's turn **
** Let's take over the world! **
[Edited by - Wai on May 19, 2009 4:27:39 PM]
It's now 1UP's turn!
[ NV009 (Image) ]
1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]
New Action: Expose
Expose the selected tile from your unused cache to the public domain, allowing the virus to get a new tile from the deck. Any virus can use a tile that is out in the public domain. At the end of your turn, your cache will be refilled to up to two tiles.
Example:
EXPOSE both tiles
MOVE from F4 to F3
** It is now 1UP's turn **
** Let's take over the world! **
[Edited by - Wai on May 19, 2009 4:27:39 PM]
Command:
PLACE Right Tile to G1
MOVE to F3
Day 5 Bunny
Bunny is in great great danger!
[ NV010 (Image) ]
1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]
[Edited by - Wai on May 19, 2009 4:45:03 PM]
PLACE Right Tile to G1
MOVE to F3
Day 5 Bunny
Bunny is in great great danger!
[ NV010 (Image) ]
1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]
[Edited by - Wai on May 19, 2009 4:45:03 PM]
I'm not sure I quite see how the bunny is in danger. Is it because 1UP, on its next turn, could rotate F3 to join the bunny's network, and then eliminate it?
If that's the case, I suppose the bunny's defense is to rotate G2 or H2 to eliminate the possibility, and also cutting itself of from its host. If it goes this route, may be able to pull the same trick on 1UP. Otherwise, it may have to have a tiling duel with 1UP as it tries to bridge its way to the host at K2, while also fending of 1UP at the rear.
If all or most of this speculation is correct, here's my move for bunny:
ROTATE G2 once Clockwise
STAY
I hope this doesn't kill the bunny.
If that's the case, I suppose the bunny's defense is to rotate G2 or H2 to eliminate the possibility, and also cutting itself of from its host. If it goes this route, may be able to pull the same trick on 1UP. Otherwise, it may have to have a tiling duel with 1UP as it tries to bridge its way to the host at K2, while also fending of 1UP at the rear.
If all or most of this speculation is correct, here's my move for bunny:
ROTATE G2 once Clockwise
STAY
I hope this doesn't kill the bunny.
Day 5 Star
Bunny defends against 1UP virus!
Bunny has no host!
[ NV011 (Image) ]
Star's options:
1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]
Will Star help 1UP, Bunny, or neither?
[Edited by - Wai on May 19, 2009 11:04:57 PM]
Bunny defends against 1UP virus!
Bunny has no host!
[ NV011 (Image) ]
Star's options:
1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]
Will Star help 1UP, Bunny, or neither?
[Edited by - Wai on May 19, 2009 11:04:57 PM]
So what happens if 1Up Virus really did end up on Bunny's tracks? Who gets to control Bunny's tracks?
There should be a penalty when a Virus gets separated from its host (such as, unable to spawn new viruses since you don't control that host anymore).
The Expose function should be immediate (as in, once you give away your tiles, you should receive new tiles). Make a separate bin to store Exposed Tiles so players will know what is exposed / what they can take.
PLACE Right Star Tile on F7, Rotate Counter-Clockwise 2 Times.
Move to F7.
There should be a penalty when a Virus gets separated from its host (such as, unable to spawn new viruses since you don't control that host anymore).
The Expose function should be immediate (as in, once you give away your tiles, you should receive new tiles). Make a separate bin to store Exposed Tiles so players will know what is exposed / what they can take.
PLACE Right Star Tile on F7, Rotate Counter-Clockwise 2 Times.
Move to F7.
This topic is closed to new replies.
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