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Wai

[ TBS ] Naughty Virus

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Day 4 1UP
It's now 1UP's turn!

[ NV009 (Image) ]

1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]

New Action: Expose

Expose the selected tile from your unused cache to the public domain, allowing the virus to get a new tile from the deck. Any virus can use a tile that is out in the public domain. At the end of your turn, your cache will be refilled to up to two tiles.

Example:
EXPOSE both tiles
MOVE from F4 to F3


** It is now 1UP's turn **
** Let's take over the world! **

[Edited by - Wai on May 19, 2009 4:27:39 PM]

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Command:

PLACE Right Tile to G1
MOVE to F3

Day 5 Bunny
Bunny is in great great danger!

[ NV010 (Image) ]

1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]

[Edited by - Wai on May 19, 2009 4:45:03 PM]

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I'm not sure I quite see how the bunny is in danger. Is it because 1UP, on its next turn, could rotate F3 to join the bunny's network, and then eliminate it?

If that's the case, I suppose the bunny's defense is to rotate G2 or H2 to eliminate the possibility, and also cutting itself of from its host. If it goes this route, may be able to pull the same trick on 1UP. Otherwise, it may have to have a tiling duel with 1UP as it tries to bridge its way to the host at K2, while also fending of 1UP at the rear.

If all or most of this speculation is correct, here's my move for bunny:
ROTATE G2 once Clockwise
STAY

I hope this doesn't kill the bunny.

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Day 5 Star
Bunny defends against 1UP virus!
Bunny has no host!

[ NV011 (Image) ]

Star's options:

1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]

Will Star help 1UP, Bunny, or neither?

[Edited by - Wai on May 19, 2009 11:04:57 PM]

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So what happens if 1Up Virus really did end up on Bunny's tracks? Who gets to control Bunny's tracks?

There should be a penalty when a Virus gets separated from its host (such as, unable to spawn new viruses since you don't control that host anymore).

The Expose function should be immediate (as in, once you give away your tiles, you should receive new tiles). Make a separate bin to store Exposed Tiles so players will know what is exposed / what they can take.

PLACE Right Star Tile on F7, Rotate Counter-Clockwise 2 Times.
Move to F7.

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Day 5 1UP

[ NV012 (Image) ]

1UP's options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]


Replies:

Q: What if 1UP's virus connects to Bunny's network?

Then 1UP get to eat all the Bunnies on that network, yay! Or, if 1UP and Bunny are in an alliance, then both players could control the network. For example, if the Bank is connected to both 1UP and Bunny then both players could spawn virus at the Bank.


Q: Why isn't the effect of Expose immediate?

It is done like this because it allows a player to make certain moves that takes advantage of the opponent's lack of certain tile. But I suppose Expose could be in the second group so that the player could spawn a new virus in the same turn, or place a tile and expose the other one.

What I don't understand about this is that, if you don't like your tiles and you expose them, wouldn't that make the enemy want to stick that tile to your network anyway (to screw you up)? If you have a tile you don't want, the chances are that the opponent doesn't want it in their network either. So instead of exposing it you could have used it to screw up the opponent's network.

[Edited by - Wai on May 19, 2009 11:28:11 PM]

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Naughty Virus:
Quad-square Deathmatch


This is an example of board-less deathmatch using quad-square tiles. The game started initially with only the two terminal tiles facing opposite.



** Happy Virus is in danger! **

Happy Virus Options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]

This is a simplified version where the tile is generated on during the player's turn. If the player does not use the tile, the opponent will get to use it. No more tile is drawn until the tile is used or until there is no location to place the tile. Then a second tile is drawn.

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Day 6 Star

[ NV014 (Image) ]
** Bunny says: "No more worries!" **

Star's options

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 20, 2009 12:18:52 AM]

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So far it seems like a combination of many different table-top games merged together, especially with the recent track-blocking move.

PLACE Right Star Tile on E6, Rotate Clockwise Once.
MOVE to E6.

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Star's Command:

PLACE Left Tile, CW1, D7. Stay.

Day 7 1UP

[ NV017 (Image) ]

1UP's options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 3:43:43 AM]

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Re: That's right.

1UP's command:
Place Right Tile, CWx1, C1. Stay.

Day 9 Bunny
[ NV020 (Image) ]

Bunny's options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 10:08:54 PM]

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Probably the same reason with what I'm trying to do with Bunny, which is to prevent an opponent tile-placement blockade to a desired landmark, or at least one that would completely prevent my ability to enter into the landmark.

PLACE Right Bunny Tile on K1, Rotate CCW 1x.
STAY.

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Re:

I didn't think a lot about it. I just wanted prevent Star from placing a tile at the dish that 1UP cannot connect to. You see how in the middle bottom, Bunny can always attack 1UP but 1UP cannot initiate attack. So I was trying to prevent that from happening on both sides. For instance, Star could place its left tile to C1 so that the distance from 1UP to the dish increase. If Star continues to get good pieces it could cut off 1UP from having any influence to the dish. 1UP will then be like a sitting duck.

Day 9 Star

[ NV021 (Image) ]

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 11:26:45 PM]

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PLACE Right Star Tile on F6, Rotate CW 1x.
STAY.

I am assuming that you can only have 1 turn, no matter how many Viruses/Tokens you have?

I am also assuming when you have multiple viruses, that as long as you have one on your homepath, you are able to keep spawning viruses & manipulate connected paths?

[Edited by - Tangireon on May 21, 2009 8:52:07 PM]

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Re:

Both correct, but since spawning and tile manipulation are in the same option set, you can only either spawn virus or manipulate a tile. Essentially, you can only attack someone with an existing virus.

Day 9 1UP
[ NV022 (Image) ]
1UP's options:
1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 11:10:37 PM]

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