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Glass2099

Post plot/mechanics for the gamesake

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Thread has been moved and slightly reformatted to Writing for games under the same name. So post there. Thanks. Since game design is basically all that goes into mapping out a game, posting plot details besides how game play works (mechanics) here is fine with me. This thread was created to house multiple game ideas that people just want to see as games. Posting programming ideas is not required (the purpose of the thread is to give professional and/or very experienced game developers an idea pool of original games that may already have a large fan base ("Oh man! I have always wanted to see a game like this done like this!")..... ;) , ;) ), but suggesting what hardware (X-Box 360, PS-2-3-P, Wii/DS, MAX, PC) you would like to see the game on is encouraged. Whether you would like to collaborate with a developer for writing profit is negligible on this thread, completely between you and a prospective developer, and should not be mentioned (try to focus on your passion for seeing your original game concept becoming a playable reality). This thread has no set connections to any developers currently, and I simply created it because I had not previously found an existing thread that displayed similar enough intentions. Feel free to comment on others' works, ask people how your game could be improved, and ask for story genres if you would like to contribute your game development expertise. All right, here is my game concept: Prospective Game Name: WHAT are YOU, Really? Desired Hardware: PSP, DS, MAC, or if you really can go all-out: 1) Wii, 2) PS2 3) X-Box 360 Story: "Before the beginning, the perfect being, publicly worshipped as Goddess by The Kingdoms (the long-time ruling government), existed as a single point of consciousness. By its own will Goddess explored its ability to create a narcissistic/self-loathing relationship within itself to create 'Meaning.' Knowing full well of the consequences, Goddess divided itself within the nothingness that also consisted of its consciousness for a controlled period of time existing simultaneously with Goddess' existence as a single consciousness. From this destruction and drastic alteration, everything that we perceive, ‘Life,' was created with the addition of two largely intact consciousness fragments: the planar, golden, Universe-world of Drift, representing Goddess' narcissism, and the massive, black-armored, seraph-like shard known as SWORD, a stationary embodiment of Goddess' self-loathing plunged deep into the 'Non-existent End of Drift,' though few outside of The Kingdoms' heads of state know of SWORD." The premise of the game is a turn-based RPG (more details on battle mechanics can be found on my profile under replies thread names: "RPG hit points that aren't hits" and "Loot mechanics.") with no limit on how many party members can be in the party at one time except for how many can be attained in the game (I am thinking of having 13 attainable members out of 20 possible members spread throughout the game) and certain events and in-battle conditions that force the player to use a lesser party number. The main plot devices are called Dtruines (pronounced Drunes) (has sort of a Norse mythology feel and stands for Divine Truths = D-TRUth-ivINE-S = Dtruines). These magical objects are mass-produced, highly government regulated items, but most are in the forms of weapons and armor. To understand their importance, one must first understand how magic works in Drift. Almost everyone possesses magic in some form or another, but other than some seemingly super-human physical prowess in times of euphoria or extreme stress or force of will no one can use their magic on or against each other much less manifest the magic in the physical realm because human mental realms tend to remain parallel to each other with never more than a few thoughts rarely intersecting multiple consciousnesses. There are three exceptions to this rule. The first is that everyone possessing magic can use the magic against monsters, which are actually the physical manifestations of "negative energy beings," because their connection to the negative plane of existence overlaps the mental planes of magic users, making monsters walking portals for magic (the downside is that monsters are able to tap into some human magic as well as their own, which is sometimes stronger, to use on us through our mental portals). The second exception is the use of Dtruines, which allow a wielder to cast unique magical effects (i.e. activating a flame cuirass to absorb fire spells, nullify ice attacks, and burn minimal close-range physical attackers) and cast spells, the second-most trivial manifestation from magic next to physical enhancement, directly into the physical realm. Above spells, there is very little some powerful magic users can't do within the limits of their strength of will, though most of the more extreme cases are considered "Naturals." Dtruines are created from reverse engineering the structural design and materials of SWORD, though most are told that they are gifts from Goddess to The Kingdoms. These spells are unconnected to those manifested in one's mind except for that they both draw from the user's ethereal network, the soul, which can be replenished by breaking seal items that temporarily connect the user to the World Ethereal Network (WEN). There is no major penalty for having a depleted soul other than not being able to use magic and some limiters on speech options like inflections and comprehending emotion. The final exception is the "Naturals," those who can at the least physically manifest spells without the presence of Dtruines or monsters, and normal magic users cannot use their personal magic against them, disproving the popular stereotype that they are monster/human hybrids despite some being able to acquire "negative magic." These Naturals are heavily persecuted by the Kingdoms for "stealing Goddess' gifts for their own malefic purposes," with the exception of those working secretly in the service of The Kingdoms and those who hide themselves in plain sight behind political authority for reasons of fear and superiority complexes. Other popularly accepted practices of The Kingdoms, otherwise those with few public or living opposers, are a semi-constant (with fifty-year calms and 100-year stages of war) four-way war between the leading states that is meant to keep the people weak, to control the population for governing purposes (as Drift has no immediately apparent or actual end in territory, but a small population needs little territory, allowing for more stable governing), and to keep the governing factions in check of one another, though most leaders really do share the same agendas despite the nameless war's purpose of discouraging such power mergers. The only opposition to The Kingdoms is the Carter Daulous Army (CDA), lead by the equally ruthless and somewhat jovially radical namesake of the group. A large number of the CDA are Naturals who either were ostracized from their homes or escaped genocide by The Kingdoms, including Carter himself who had lived much of his life as a person thought to be without magic until he was reported by a traveling band of merchants he had saved from monster attack when he suddenly was able to use negative magic and quite powerfully at that. The game's story centers around the protagonist, Canton Olivrex, his best friend, Ari N'nenagalia (early on Canton gets made fun of for having a girl as a friend from such an early age, which doesn't improve as later in their lives they are slated by The Kingdoms to marry different people in order to provide soldiers for the next stage of the war), and Shira Arqeques, a boy who considers Canton and himself to be "feared and most hated enemies" (Canton often adamantly and humorously shouts out agreement to him). In actuality both boys are more like sometimes-friendly childhood rivals, and much comic relief is provided when they get into arguments over seemingly nothing or mostly just who is tougher, which mostly leads to them beating the living crap out of each other. Ari at one point refuses to break up the fights anymore as she states that all her efforts have ever done is get her involved, "So go and smash each others skulls in, I don't care anymore!" What begins the driving plot is that somewhere in the character's early teens, they are role-playing that they are village heroes, gallantly fighting each other in one of the previous war stages, near the edge of the village. The three are pretending to use magic when all of a sudden Ari, only pretending to use the "pounded-ya" spell, hold out her palms and many poundings begin to visibly happen all around for quite some distance as if the ground were being hit with many invisible giant hammers. Luckily no real harm is done, but many villagers, including Ari herself, are frightened by the phenomenon. She quickly runs home crying with Canton and Shira stunned with confusion, and while no villager apparently saw her cause the event, a village guard passing Ari while she is running and crying grows suspicious. A few days later, Ari contacts Canton through a whisper seal (breaking one allows a portal to be opened between two people so that a spoken message can be delivered over the WEN), saying she feared being watched. Alone in Canton's parents' house she shows him an example of why she fears she is being spied on, she can manifest magic as shown when she lights a candle without touching it and then freezes the candle. As it so happens the guard had been spying on her. The guard, being a lowly and unintelligent bully, organized a small lynch mob of villagers and had them attack the rural house. Canton was wounded and one of the mob was trying to force himself on Ari. From the magical recesses of Canton’s body he summons unknown strength and murders the mob in a blind rage. Afterward, a passing by Shira walks in to most likely get into an argument but is traumatized by the horror he sees, and he reportedly was last seen fleeing the village. Ari and Canton decide to leave the village as well, seeing as they wouldn't be able to keep the situation a secret forever and they have no reservations about their mandatory betrothals. For three years they travel the golden wilderness of Drift before hearing of the new war between The Kingdoms and the CDA. They also find out about Shira, who had consigned himself to the military but had gone rogue after beginning to display sadistic tendency toward his fellow soldiers after a fake and bloody "public relations" tour and much previous savagery in monster hunts that constituted the whole of his own time. Both Canton and Ari witness his murder by magical bombardment when he tries to approach The Kingdom's great wall, pleading that the wars and killings stop or he will stop them because he does not want anyone to die anymore. From here on, the story closely follows Canton's and Ari's misadventures together with other characters along the way among the bloody conflicts and hard-to-trust dealings with both the CDA and The Kingdoms in the group's search to find an answer to Drift's despair that may just lie with the mysterious and little-whispered about SWORD. All of the while, something much darker is brewing that will put everything certain into question, including "What if stopping it is the true evil?" and "What are you, really?" Thank you for reading. My preferred form for the game play is to look like Final Fantasy VI with really enthralling spoken cut scenes. However, going all out would mean making the game play match the cut scenes as best as possible. Post if you have any ideas. Send me a PM if you would like. Thanks again for reading. [Edited by - Glass2099 on May 18, 2009 2:26:05 PM]

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If you just want to talk about game stories, there's the Writing For Games forum for that.

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Also, you might want to break stuff down into smaller paragraphs. Most people (myself included) balk at reading a giant, impenetrable wall of text like that.

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I have moved and reformatted this topic per the advice of the moderators to writing for games. So post there. Thanks.

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