1-) Did you set transform states?
YourD3DDevice->SetTransform (D3DTS_WORLD, &yourModelsWorldMatrix);YourD3DDevice->SetTransform (D3DTS_VIEW, &yourViewMatrix);YourD3DDevice->SetTransform (D3DTS_PROJECTION, &yourProjMatrix);
2-) It will be better if you use an ambient and a shading state.
YourD3DDevice->SetRenderState (D3DRS_AMBIENT, 0xFFFFFFFF); //whiteYourD3DDevice->SetRenderState (D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
Hope this helps.
Regards,
Rohat.