Texture isn't stop working!!!

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2 comments, last by carlito999 14 years, 11 months ago
Hello Everyone, I drew some objects using opengl basic command without texturing. Then i loaded skybox which required texturing. But my previous model is being textured which is quite unwanted. I tried glDisable(texture) before basic model. But it still remains textured. Help me out!!
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The probable cause is probably from your texCoords. Do you still have the texCoord identified on your model that you don't want texturized?
If so, just comment it out.
Our whole life is a opengl application.
You need to use glDisable(GL_TEXTURE_2D); to disable texturing as a state.
Thx for ur reply.

But texture co-ordinates are ok. I tried other way. I drew textured object before basic opengl object. It worked partially. Now basic objects show light color.But still not the original. But they are not textured like before. Do u know any command that would keep this basic object totally out of texturing except glDisable,which failed before(at least i think so).

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